And now we arrive at a subject most diligently studied by the narrator but of which, despite his utmost exertions, he understands only a very small part, for there are beings in the universe far more excellently practised in this art and who have mastered many forms of that mysterious entity we mortals call magic.
It must first be expounded that there are but two types of magic – no more, no less – and these are Lumin – Light Magic – (or Lysmagikk), which is that used by the Guardians and servants of Elonru; and Dark Magikk (Mørkmagikk), that fell bewitchingly enticing witchcraft used by the accursed. (It must be also noted that Mørkmagikk is quite different from Dåskmagikk, which is Light Magikk used by those who dwell amongst the dawn and dusk). Lumin is comprised of small light particles called Lumini, which can be manipulated and moulded into various uses. Long ago, the accursed crushed this beauty and suffocated it, forcing the Lumini to mould into forms of magikk for which they were never intended by their Maker, and by this was Dark Magikk and its foul destruction wrought. There are several rules which a Keeper of Light Magic may never break, no matter how enticing the outcome – to cross these taints the magikk and weakens the Keeper who chooses to do so; if repeated enough times, he is weakened and immobilised to the point of death.
- All forms of Divination and Clairvoyance are strictly forbidden.
- Lysmagikk may never be used to summon or bring back one from the dead.
- Lysmagikk is never to aid in possessing a thing or person.
- No Light Magic whatsoever may be used to entice, influence, or manipulate a person against his own Moral Conscience (so long as this Conscience is known to not be merely a subverted reflexion in direct contradiction to the Writings of Elonru).
- No other forms of magikk or any actions involving magikk that are contrary to the Writings will be executed.
- Any debate regarding these rules will be resolved by examining the circumstances’ context and the Writings of Elonru and interceding with The Maker Himself.
- Any student found guilty of transgressing the Writings by means of Magikk by a total of three convictions will result in his expulsion from the Assemblies.
There are many levels of magikk that may be practised by mortals, and are therefore titled according to the level of the practising being. They are, in order from least to greatest Keep: Grey Keeper, Silver Keeper, Scroll Keeper, Frost Keeper, Lunar Keeper, Vanguard, and Defendor. Five levels are there in each Keep, levels of increasingly difficult, complex, and taxing magikk, the first being the most advanced before one progresses to the next Keep. The roles of Vanguard and Defendor are only obtained if one is selected by a Guardian or already present Defendor. The task of choosing such positions is heavy and requires much thought and intercession, for when one Defendor or Guardian dies, he must ensure that the Realm he protects will be left in good conscience, steadfast care, and tender heart.
As for what sorts of magikk are utilised by the Keepers, it is generally specified that gnomics (nåmykks) are used in Lumin and incantations in Dark Magikk. There are various means by which any magikk may be employed, defined as Relics; six main ones exist: Hexes (or Charms), Runes, Elixirs (Potions), Countrecharms (Excipii), Articles (other physical objects), and Droxyds (animals). Articles in particular may include a Stave/Staff, Baculor, Shillelagh, Wand, the Four Personal Relics, and such whatnot. Runes are useful for concealing or guarding certain charms and objects, or for transcribing one sort of magikk into another. A countrehex, or countrecharm, can only be used to reverse another hex or Relic. An Elixir must be drunk or applied to a wound. Droxyds, of their own accord, are quite different altogether: a Keeper may possess one of several possible Droxyds, which complements his personality and abilities.
Droxyds themselves are the counterparts to the semi-mortal Sibrians – that is, those animals comprised entirely of starlight and whose essences are linked telepathically to their companion-master. (As a matter of pride of his own kin, the narrator will note that Gruagachs play a rather significant role in ensuring that enough Sibrians reach the Assemblies of the Archetypes. But more of that later.)
Now…let’s see we were….ah, yes – Sibrians. Should the master of a Sibrian die, the starlit-animal will receive a burning red scar which shall slowly bleed out over time, draining the Sibrian of light until it also dies; this can only be prevented if it is paired with another master that suits it. It is the starlit-grace that this wound torments less than what its equal would spell for an earth-wrought creature; what would otherwise be excruciating agony is largely overshadowed by a seeping of strength until the beast’s quiet expiring. A Sibrian would rather die than be paired with an unsuitable companion, whose personality and being must correlate exactly with the type needed by the animal.
A Keeper may only obtain a Sibrian in one of several cases:
- He achieves the rank of Fifth-level Lunar Keeper and does not presently own a Droxyd.
- His assigned Droxyd dies in a circumstance related to the protection of one or more Realms.
- His Droxyd is willing and able to particalise by magikk into a Sybrian upon Keeper’s entrance into the Lunar Keep.
It must be noted that a Droxyd can never – under any circumstances – be forced to become a Sibrian, for that bond is impenetrable and almost certainly destines his death upon the expiration of his companion-master. It is a bond far more powerful, but also far more deadly, for if one or the other suffers torment of any sort, the other most certainly suffers as well. Neither can a Keeper own both a Droxyd and a Sibrian, for one or the other must be his companion and to obtain both disrupts the specifically tailoured bond required for the Keeper’s duties. It is for this reason that some have chosen to either wait until they have become a Lunar to choose their Sibrian, or to maintain the looser, albeit still profoundly tight, bond between a Keeper and a Droxyd and eventually grant the choice for the Droxyd to release himself from his service in the Keep. It must be noted, however, that a Droxyd or Sibrian takes great pride in its service to its Keeper and few will depart from this connexion unless it is in the mutual interest of both beings involved.
Ever since the Second Age, as the bond between a Sibrian and a Keeper grows stronger, the more of a threat it is to the accursed, for a bond of Light is deadly: a bond of Love far more so. It is thus extremely dangerous to accept the responsibility and privilege of accepting the Sibrian-Keeper Link; one in this level of magikk must often guard more unstable areas of a Realm and is ever in danger of constant attack. A few in this Keep have been chosen to be part of the Vanguard and Defendors, almost immediately consigning them to continual battles and immensely potent risk. For it is a heavy burden, and an almost interminable task, to guard the Seams, Portals, and Realms against the fell forces of darkness. Fewer and fewer have chosen the path of the Sybrian-Keeper bond for fear of the enemy. Moreover, should one be brewing vile thoughts within his heart, a Sibrian shall sense this and will most certainly not choose a Keeper, however merited his appearance seems without.
Thus it is that many of those luminescent beasts wander about, unseen save for when glimpsed among glimmers of star or moonlight, bereft of masters, searching desperately for Keepers with which they may serve; unable to work their full magikk until the Pairing; mournful for the dwindling numbers of fearful but brave men – men who have ‘not the absence of fear, but the triumph over it,’ as that one mortal spoke thus; for the right person will be bravest when he is most afraid.